I have a confession: I'm addicted to Wordle. Especially now that it's out of style and people don't post about it. I love that it's short, I can solve one word, and then it's gone. I don't feel bad about the addiction and wasting my time with any game. This cloud debugger tutorial is an enormous challenge for me since the target is a Wordle game. But I'm getting ahead of myself.
As part of the Lightrun Playground, we recently released we needed a demo application that will let developers who are new to Lightrun, practice in a "safe environment".We decided to pick Wordle as our demo application because it's instantly familiar, visual, and not too interactive. A Flappy Bird demo might have been painful to debug. At this point, our key challenge was in creating a bug where the debugging process would be interesting enough and yet subtle enough so it won't be instantly obvious.
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