Wednesday, November 27, 2019

Migrating to MRKT2: Interaction With Irregular or Complex Objects

Learn more about object interaction in MRTK2!

Interaction with objects that are not simple shapes like cubes, spheres, capsules, etc. poses some challenges. The Mixed Reality Toolkit 2 offers some great components, but they all require a top-level collider. Now, consider the helicopter above.

It consists of a lot of small objects. Default: It does not even have a collider. You cannot add a "Near Interaction Touchable" on top of the object because it simply cannot find a collider. Now, you can generate those on import, but that makes the object kind of heavy with regards to required processing power, and hooking all those colliders up to their own "Interaction Touchable" is a lot of work.



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